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Motion Adventure!

Explore Kinematics — The Science of How Things Move

📖 The Basics

💡
Kinematics is the branch of physics that studies HOW things move — without asking why. Speed, velocity, acceleration — these are all kinematics!
🏃 Distance vs. Displacement
1
Distance = Total path traveled (scalar — just a number, no direction). Think of it as "how far you walked total."
2
Displacement = Straight-line from start to finish (vector — has direction). Think of it as "how far from where you started."
🏠 Walk from home → school (2 km) → back home (2 km)
Distance = 4 km  |  Displacement = 0 km (you're back where you started!)
⚡ Speed vs. Velocity
1
Speed = How fast (scalar). "I'm going 60 km/h"
2
Velocity = How fast AND in which direction (vector). "I'm going 60 km/h NORTH"
Speed = Distance ÷ Time   |   v = Δd / Δt
🚀 Acceleration

Acceleration is the rate at which velocity changes. When you push the gas pedal, you accelerate! When you brake, you decelerate (negative acceleration).

a = (v - u) / t
🔼 Positive a: Speeding up
🔽 Negative a: Slowing down
🎢
When a rollercoaster drops, you experience rapid acceleration from gravity! Your body feels heavy going up and almost weightless at the top. That's Newton's kinematics in action!
📐 The SUVAT Variables
S = Displacement (m)
U = Initial Velocity (m/s)
V = Final Velocity (m/s)
A = Acceleration (m/s²)
T = Time (seconds)

💡 Know any 3 variables? You can find the other 2 with SUVAT equations!

🚗 Race Simulator

🏎️ Control Your Car!

Adjust the controls and watch how speed and acceleration affect the motion!

Initial Speed (u): 5 m/s
Acceleration (a): 2 m/s²
Time (t): 3 s
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💨💨
Final Velocity
?
Displacement
?
Avg. Speed
?
Adjust the sliders to start the race! 🏁
🧠 What's Happening?
Adjust the sliders and press Animate to see the physics in action!

🧮 SUVAT Equations

Click on any equation card to learn when to use it and see an example!

v = u + at
Missing: s
s = ut + ½at²
Missing: v
v² = u² + 2as
Missing: t
s = (u+v)/2 × t
Missing: a
s = vt - ½at²
Missing: u
🎯 SUVAT Strategy Guide
1
List what you know: Write down S, U, V, A, T values given in the problem.
2
Identify the unknown: What are you trying to find?
3
Pick the right equation: Choose the SUVAT formula that has your unknown and doesn't need the variable you're missing.
4
Plug in and solve! Substitute your values and calculate.

SUVAT Solver

🔢 Enter any 3 values — find the rest!

Leave the fields you want to find as empty. Enter at least 3 values.

📝 Worked Examples

🔄 Types of Motion

Tap each card to see an animation and learn more!

➡️
Linear
Straight line
Moves in a straight line from A to B.
🚗
Example: A bullet flying, a train on a straight track
Circular
Around a center
Moves in a circle around a fixed point.
🏀
Example: Earth orbiting the sun, a merry-go-round
🔁
Periodic
Repeats in time
Repeats the same pattern at regular time intervals.
🕐
Example: Clock hands, Earth's orbit (365 days)
🏏
Oscillatory
Back and forth
Moves back and forth about a central point.
🏏
Example: Pendulum, swing, wiper blades
🏹
Projectile
Curved by gravity
Thrown at an angle and curved by gravity.
Example: Football kick, javelin throw, cannonball
🎸
Vibratory
Very fast oscillation
Super-fast back-and-forth motion — often creates sound!
🎸
Example: Guitar strings, vocal cords, phone vibration
🧠 Quick Reference
Type Key Idea Example
LinearStraight lineBullet, train
CircularAround a centerEarth, Ferris wheel
PeriodicRepeats in timeClock, seasons
OscillatoryBack & forthPendulum, swing
ProjectileCurved by gravityFootball, arrow
VibratoryFast oscillationGuitar, sound

🎯 Kinematics Quiz!

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